My Responsibilites

  • Conceptualized and designed engaging levels and gameplay experiences.

  • Took full ownership of several levels, collaborating closely with cross-functional teams to ensure cohesive design and implementation.

  • Contributed to the enhancement of UX processes, tools, and pipelines to streamline development workflows.
  • Developed initial blockouts following the whitebox phase, ensuring a strong foundation for level progression.
  • Scripted gameplay objectives and prototyped feature mechanics to enhance player engagement.

  • Conducted technical passes to refine navigation and collision systems, ensuring seamless gameplay.

  • Maintained open communication with the Lead Level Designer, providing valuable feedback on core mechanics and features.

  • Managed and updated level design documentation to ensure alignment across the team.

  • Collaborated with QA to address and resolve various bugs, including those related to art, scripting, and gameplay systems.