My Responsibilites
Conceptualized and designed engaging levels and gameplay experiences.
Took full ownership of several levels, collaborating closely with cross-functional teams to ensure cohesive design and implementation.
- Contributed to the enhancement of UX processes, tools, and pipelines to streamline development workflows.
- Developed initial blockouts following the whitebox phase, ensuring a strong foundation for level progression.
Scripted gameplay objectives and prototyped feature mechanics to enhance player engagement.
Conducted technical passes to refine navigation and collision systems, ensuring seamless gameplay.
Maintained open communication with the Lead Level Designer, providing valuable feedback on core mechanics and features.
Managed and updated level design documentation to ensure alignment across the team.
Collaborated with QA to address and resolve various bugs, including those related to art, scripting, and gameplay systems.