My Responsibilites
- Conceptualized and designed engaging levels and gameplay experiences. 
- Took full ownership of several levels, collaborating closely with cross-functional teams to ensure cohesive design and implementation. 
- Contributed to the enhancement of UX processes, tools, and pipelines to streamline development workflows.
- Developed initial blockouts following the whitebox phase, ensuring a strong foundation for level progression.
- Scripted gameplay objectives and prototyped feature mechanics to enhance player engagement. 
- Conducted technical passes to refine navigation and collision systems, ensuring seamless gameplay. 
- Maintained open communication with the Lead Level Designer, providing valuable feedback on core mechanics and features. 
- Managed and updated level design documentation to ensure alignment across the team. 
- Collaborated with QA to address and resolve various bugs, including those related to art, scripting, and gameplay systems. 
 
     
                     
                 
                 
                 
                     
                 
                