MY ROLE

– White boxing
– Level design
– A couple of first tech pass (Player collisions and a small part of AI)
– Bug fixing and polishing for a vertical slice
– UI/UX
– Marketing art

The levels I worked on

– Village
– Port
– Nelson Spaceship
– Jungle
– Dead Jungle
– Sawmill Closed
– Frozen Open
– Frozen Castle
– Frozen Mine