A couple of first tech pass (Player collisions and a small part of AI)
Bug fixing and polishing for a vertical slice
In game UI
Ven VR Adventure
Ven VR Adventure is a single-player platform game built for virtual reality from the ground up.
I joined Monologic Games in the early stages and started working on a vertical slice. I started by preparing the presentation, website, key arts, company logo. After that, I started creating UI/UX for the game, which was panels in ships and the clock on the wrist, since it was VR it was very challenging. Once I finished I fully moved on to building white boxes for a few levels, setting up layout, getting them ready for gameplay and after that, I've proceeded with meshing levels.
Note: I left the project a couple of months before the release and I'm saddened to say I couldn't finish every level and bug fix as I probably should have.
Disclaimer! The screenshots here are all representative of my version of the levels, in the state I left them. Some may have changed or have been rebuilt before release.